Filmmakers adapting video games don’t have to be fans — but it helps

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The movie industry is adapting more to video games than ever before, and the dynamics of media forms have changed. At the Gamesbeat Summit 2022, three panelists (hosted by Deadline Hollywood’s Alexandra del Rosario) covered the topic of transmedia, and especially the future of sports franchises on film and TV.

Film adaptations of video games have a long history. At one time it was a matter of pride to get a film adaptation for the game, but gamers (and movie-goers in general) also knew they could not expect to get better from them. David Stelzer, director of the Unreal Engine Games business and one of the panel members, said the quality of game-to-film adaptation is often ridiculed by game makers who have no control over it.

“For a long time, there were powerhouses, movie studios and traditional media companies that said, ‘Yes, that’s not your place. You can license us those rights.’ Most people don’t realize that once the game company leaves it, in the old days, they didn’t have much to say about the project, “Stelzer said. “You started looking at the power switch. The IP holders wanted to retain the rights and control that fate. “

Now the filmmakers are making more efforts to meet the games on their own terms and respect the source material. Carter Swann, senior producer at PlayStation Productions, says, “I don’t always need a video game fan to adapt a game, but I do need someone who understands what makes a game great, what makes characters great and what makes fans great.” . Love it If they can understand, I can help guide them not to make canon mistakes. That part is simple. That is his spirit. “

Hollywood is full of gamers

He makes two debuts on March 26th.
It took off on March 26.

The film industry has recently broken down by acquiring film rights to video games. In the last report, we are getting adaptations of several games including Mario, Minecraft, Borderlands, Eat Tax Two and others. Dimitri Jones, CEO of DJ2 Entertainment, said the key is to find games that translate well into the film.

“Come to the real story [of the game] And what’s going on, “said Jones. “You can see how my mom can see the end result of adaptation on HBO, Amazon or Netflix, look at the whole thing and say, ‘Wait, it depends on the game?’ As much as we can, that is the goal.

Panel members also noted that the rise of TV has created many new options for adaptation. Swann noted that TV shows may be a better format for some adaptations. “Instead of doing it in 2 hours, you can do it in 10. You don’t have to lose almost that much, and you can give a lot of respect to the whole story. Gives the platform. ” He also noted that the abundance of streaming services multiplies the platform on which video game stories can be told.

Jones noted, “We have a generation of filmmakers and bureaucrats who grew up with sports like us. Twenty years ago, you were selling people why sports are these bastard stepchildren. Today, before anyone says you rarely Get the name out, ‘Oh yeah, I’ve played it.

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