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Genova Chen There are skilled hands in keeping interactions civil. The problem with people engaging in toxic behavior on the Internet is as old as the web. Give the audience an anonymous person, and the odds are that they will have fewer obstacles. Especially on how they see themselves, because that’s not really them.
However it is not just an online event. Which means it’s about to be the most delusional time of the year, as well. Chen’s work with ThegamCompany eventually led him to draw a parallel between the behaviors seen within Journey 2012 and real-world behavioral experiments.
“If you’re familiar with the Stanford prison experiment,” Chen said. “If you give people police uniforms and shades, where your emotions are kind of anonymous, it gives you tremendous power to change the life of the prisoner. Will happen. That is human nature. “
Chen observed that the first instinct of a player in archeological games is to look at other players and find out how to kill them. That is the social norm for internal aggression, the chain. Multiplayer games are competitive.
So Datgamekampani went in another direction with the journey.
Journey represents a vast world designed to make the player feel small in every sense. Scale and scope are the first step, but perhaps the least important.
Chen explained, “We have to use the interaction to make the player feel that they can’t really change the environment like God. “Making a player feel small makes them more emotionally open, because they feel weak. And they can only relate to another sensible person through their own experience, knowing how incompetent and powerless the other player is. “
Journey’s follow-up took Chen’s method of social engineering further. A new player in Sky: Children of the Light is not named. They don’t even start with the ability to talk. The name and voice of the player in the online space is where most of their power comes from.
So Chen kicked him out of the gate. The player needs to gain enough confidence to chat with people in the sky. To let someone know who you are, you must be able to tell them. So, to get to that point you need to build a relationship.
And who really wants to burn a relationship just to be a push once they do all this work? By encouraging players to work for the things given to them in other sports, Sky almost basically promotes a positive community.
“To build truly meaningful communication between two people, you must first build their trust,” Chen said.
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