Mark Zuckerberg shows vision for user-created metaverse with Crayta tools

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Meta CEO Mark Zuckerberg announced that user-generated content tools will help combine 2D gaming experiences on Facebook with Meta’s long-term vision for Metavers.

Metavers is a universe of virtual worlds that are all interconnected, as in novels. Snow crash And Ready Player OneLast October, Zuckerberg changed the name of Facebook to Meta and led to a Metavars strategy driven by the company’s investments in virtual reality.

In the summer of 2021, Meta bought Unity2 Games, a company based in the United Kingdom, which created a dubbed user-generated content tool called Creta. Developed by Meta, Creta will launch today as a cloud-stream experience.

Zuckerberg is also announcing that Facebook Gaming is expanding the availability of its cloud games catalog to more countries in Western Europe, an important step as this same infrastructure will lead to future Metavers experiences on Meta’s platform.

With the addition of Crayta, Facebook is continuing its mission to make gaming games more accessible and democratize game development, the company said.

Meta acquired Creta last year for user-generated content tools.

First launched on Google Stadia in 2020 and then on the Epic Games Store on PC in 2021, Crayta offers games and virtual worlds created by thousands of users so that people can play and connect with them. It also offers a simple to use toolkit that enables anyone to collaborate to create their own games and create their own experiences.

For the announcement, Zuckerberg joined Creta Creators in-game to remodel Meta’s headquarters campus courtyard, Hacker Square, complete with mini-games and amusement park attractions. During the build-up, Zuckerberg and the creators discussed the future of the creator ecosystem, the emerging range of gaming creators as world creators, the long-term vision for Metavers, the cloud infrastructure of Facebook gaming and its implications for delivering Metavers experiences, and more.

Zuckerberg said, “One of the things I really like about this is the idea of ​​being able to design a space or design a game from within space or a game.”

Zuckerberg worked with the creators of Creta, Drycost and K, and re-imagined Meta Hacker Square in-game with Russ Dooley from the development team at Creta.

About Cloud Infrastructure, Zuckerberg said, “Historically, if you wanted to run something like this in this high quality 3D environment, it would be really difficult to render in a browser or on a phone, but it is capable of doing so with Cloud Infrastructure. And then rendering it already in the cloud and sending it across the network is a huge advance. “

Zuckerberg said he has been a gamer since childhood.

“When I was a kid I started making things, first I got a computer, started playing games, then started writing and developing games and then from there I started coding other things. I’m really excited to give people more tools to make games, “Zuckerberg said.

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Regarding the possibility of Metavers being 2D and 3D, Zuckerberg said, “People often think of Metavers today that you can get 3D experiences in virtual and augmented reality, but I think what Creta is showing is that you can do both. Easily create and enjoy these kinds of experiences in all sorts of 2D environments, including just the Facebook app on phones and computers. ”

Who is the person in the lower left corner?

He added, “I am excited to launch our Crayta social world and game-building environment on Facebook gaming. With our cloud-streaming tech, it’s really fast to build on both mobile and desktop, even if you don’t have a powerful system. I recently jumped into Creta with some talented creators to talk about the future of gaming while building the iconic Hacker Square in Meta. “

Of course there are those who are skeptical of Meta, which is losing about $ 3 billion per quarter in its reality labs Metavers division. But if you put the finances of the company in terms of those losses, Zuckerberg has a long way to go to experiment with metavars.

“For some, CEO Mark Zuckerberg’s fanatical obsession with metavers is a headache. Last year he argued that ‘I believe Metavers is the next chapter for the Internet.’ But context is important – it’s one thing for Zuckerberg to change the company’s mantra; It’s another way to change the source of your income, “said Charles Archer, financial writer at IG. “CEOs may be throwing away this money, but it can be an easily worthwhile investment from an incredibly successful entrepreneur. In addition, Meta generated about $ 118 billion in revenue and $ 29.4 billion in profits in 2021. She could easily afford to spend $ 1 billion per month on Metavers. If the concept never closes, it can shut down reality labs at any time and retain extra cash. And with an attractive price-to-earnings ratio of just 15, Meta Shares remains the world’s social media superpower. “

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