Saints Row is all about customization

Did you miss the GamesBeat Summit 2022 session? All sessions are now available to stream. Now look.


The new Saints Ronnie release date is approaching and we are learning more about the game. Last week, I got a detailed look at the game, and I had a big takeaway: the game contains a large amount of customization menus. It’s not inherently good or bad, and the rest is up to the range. The developers want you to know that you can customize Everything,

To be clear, it wasn’t the only thing I saw in the game. I see some quests in action, including an extensive police chase – in which the boss has to stop to kill some egoistic members of a rival gang, Knech – and a mission with the new Homi Ninah. The gods also showed wingsuit gameplay. I would like to reiterate my earlier assurance that it looks like Saints Row-Wakey as always. Ninah’s mission involves smashing a giant factory as a rival gang dinged his car, usually a saintly reaction.

But the lion’s share of the footage I’ve seen is how players can customize every aspect of their saints, from the boss’s teeth, to stock up on their assault rifle, to the statue in the center of their headquarters. As is usual for saints, you can also change things on the spot. You can be a male saint wearing a cowboy hat and a long duster, ranging from a pink-haired female boss to a pair of Daisy Dukes.

We also got a glimpse of the saints’ weapons and side activities, other pillars of his gameplay. Some common side activities, such as insurance fraud and mayhem, appear to be present. It seems to be a huge gasket for steaming – there’s nothing wrong (or different) with it.

Go back to the saints

I have a small misconception that it seems that the line of saints will be swinging very hard in the direction of familiarity. I know, I know – one of the primary complaints after the announcement was that the game could be very different from previous games. But, just for me, it was based on a complaining attitude, the desire for new saints to have a slightly sociopathic IDGAF tone like the previous iteration. And it looks like they do, from the footage I’ve seen so far. This new complaint is more risk based.

The new saints echo the previous saints on a 1-to-1 level, almost the same. Ninah’s small temperament and aggression are similar to those of Shaundi (which is funny because she Not at all How was Shandy originally); Kevin looks like a slightly more empty head gate; And Ellie’s lack of tech smarts and street smarts makes her a combination of Kinzie and Pierce. I’ll wait until I play the game to pass judgment, but for clarification: I want new, different saints. The plan to become the criminal kingpin of the new kids because they can’t think of a legal way to repay their student loans is such a grand new step on the Saints’ satire signature brand that I wish Wallishan would lean into it.

Gamesbeat cult When the game covers the industry “where the passion completes the business.” What does this mean? We want to let you know how important the news is to you – not just as a decision maker in a game studio, but as a sports fan. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and the fun associated with it. Learn more about membership.

Similar Posts

Leave a Reply

Your email address will not be published.