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I recently saw a demo of Outerloop Games and Annapurna’s upcoming indie adventure RPG, Thirsty Suitors. While the game is already interesting to watch, it was the complex main character who caught my attention. I saw in the slice of the game described by Creative Director Chandana Eknayake, we saw Nayak Jala returning to his homeland after a catastrophic break-up.
As the protagonist, Zala is confronted with her past mistakes and which leads her life down to the present stage. The game features turn-based battles against Zala’s various accesses – including the name Sergio in the demo – as an exaggerated portrayal of her struggles with a failed relationship. There are many other mechanics, including skateboarding and cooking, that I saw briefly.
But what impressed me about the story was that Jalan was clearly shown that it was probably not the biggest decision. He is not a bad person, but his screw-ups have hurt many people in his life. This is something I think I don’t see often in games: a story told by a person who, by most definitions, is the villain of the story. Former members of Jhala are hostile to the news of her return, unwilling to believe that she has changed.
Thirsty Suitors is a very exciting game with beautiful art and character design and energetic mechanics. It has excellent music and is probably an entertaining story. I look forward to seeing the final product, which is set to launch on PC later this year.
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