Xbox dev kit gets support for AMD’s FSR upscaling tech

GamesBeat Summit 2022 returns April 26-28 with its biggest event for gaming leaders. Reserve your place here!

Next-gen upscaling tech is finally coming to the console. While we wait for Nvidia and Nintendo to announce Deep-Learning Supersampling (DLSS) or Nvidia Image Scaling (NIS) tech for current or new switches, AMD and Xbox are moving forward with their own implementation. Square Enix’s upcoming action adventure FourSpoken will also feature full support for the AMD FidelityFX Super Resolution (FSR) when it launches for PC in October. Specifically, the game is using FSR 2.0, which uses more temporal information similar to DLSS. That FSR 2.0 support is also finally going to Xbox.

AMD announced last week that it was bringing FSR 2.0 to Deathloop with the help of developer Arkane. Forespeaken is another game for getting a node.

“Today, we are excited to announce that another game that will support FidelityFX Super Resolution 2.0 is Forespoken by Luminous Productions,” AMD wrote in a blog post. “FSR 2.0 will be available in the game when it comes out in October 2022, along with many other AMD FidelityFX technology effects.”

The company made the announcement as part of a panel for game creators at the Game Developers Conference in San Francisco today. There it is confirmed that FSR 2.0 will also appear in the Xbox Game Development Kit (GDK). But while talking to AMD devs, he warned gaming fans that he was not sure about the specifics of the end-user implementation.


Gamesbeat Summit 2022

Experience the excitement of connecting live with your community on April 26 in Los Angeles, CA and virtually at the GamesBeat Summit’s personal event on April 27-28. 30+ sessions and 500+ participants are set to come, so don’t miss this opportunity to expand your network. Early Bird Pricing ends March 25. Get your pass today!

Register now

“For gamers though, we don’t have a timeline today when you can expect to see any Xbox game with FSR 2.0,” the blog reads.

FSR 2.0 on the Xbox should greatly enhance the performance of games without sacrificing the supposed render resolution. This will ensure that more games can run at speeds of 60 or 120 frames per second while still being 1440p or even full 4K.

For Sony’s PlayStation 5, AMDA did not mention that platform. But FSR is a platform-neutral tech, and nothing is stopping devs from implementing it on PlayStation.

Gamesbeat cult When the game covers the industry “where the passion completes the business.” What does this mean? We want to let you know how important the news is to you – not just as a decision maker in a game studio, but as a sports fan. Whether you read our articles, listen to our podcasts or watch our videos, GamesBeat will help you learn about the industry and enjoy connecting with it. Learn more

Similar Posts

Leave a Reply

Your email address will not be published.